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Heart of the wild vanilla talent tree
Heart of the wild vanilla talent tree












heart of the wild vanilla talent tree

The new trees were inspired by the skill trees from Diablo II. At that point, only warrior and mage talent trees were available, but they provided insight into the system. Talents made their triumphant return to the beta in patch 0.8. Blizzard promised to "make them even cooler than before," and players speculated heavily about what the new trees might look like. They were removed from the beta in patch 0.6. These talents were generally considered workable but lackluster. By investing talent points, you gained stats relevant to your class. You could invest talent points into particular spells to give them more damage/healing, longer range, etc. From what I can gather, WoW's original talents were more like spell ranks (which have also since been removed). It's not easy to find solid information about the first iteration of talent trees from early beta. It's a good thing, too, because the earliest talent trees needed a lot of work. Through the years, talents have changed possibly more than any other aspect of the game. The status quo has never lasted very long for talents in WoW.

heart of the wild vanilla talent tree heart of the wild vanilla talent tree

To them, the new talent system is simply the status quo and the image above conjures no memories. It's strange to think that players who first start playing in Mists might have no idea what the old talent trees looked like. What did the game look like years ago? Who is etched into WoW 's history? What secrets does the game still hold? WoW Archivist explores the secrets of World of Warcraft's past.














Heart of the wild vanilla talent tree